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Developer Update: World Expansion, New Mechanics (1.2.0)

After a period of no news, its time to get back into the game

Here is the awaited update after a period of no updates. Lets talk about them.

Here are the new implementations:

  • A new sprinting feature has been added. When holding down left shift, the Player will consume stamina, making them run faster when moving around. At the moment, the Player has no way of regaining Stamina but this implementation will be adjusted.
  • The UI seen in the video has also been updated. The Level text shows what that number besides all of those bars means.
  • The Bar on the very left is the Stamina Bar. It fills with a yellow bar and can go all the way down, but regenerating stamina will take time to implement.

(Here is a better image of the Updated UI)

  • The map has been updated a ton. There is a lot more detail with mountains, rivers, as well as more tree placements.
  • The Castle has been further built, now having walls fully built around, with some small town vendor stalls inside.
  • A natural flat land bridge extends from the back of the castle into the small forest of trees in the back.
  • Not only has the castle area been updated, but more landscapes towards the opposite side of the castle have received changes. More mountains will appear, as well as the rivers being connected to the castle moat and extending throughout the map.

(More Landscapes Done!)

Looking at how the castle area looks before and after the update:

(Before: 1.1.0)

(After: 1.2.0)

Almost night and day! I hope to be able to push out an update at least once every week to remain consistent and keep this portfolio active.

The challenges I faced for this update:

  • The biggest has to be lack of time management. I would’ve had more stuff out sooner if I found a way to balance out the other school work I had to do along with this project. I learned to stay consistent by finding a time for everything. My solution for staying consistent and giving myself time for updates is at least posting once a week!

What is in for the next update:

  • Continue building the map, making it more detailed while still being able to run smoothly (optimizing).
  • Polishing up on the mechanics, and adjusting some of the long time issues like the damage taken delay on the enemies.
  • Adjusting the sprinting system so that it regenerates after a certain time of not sprinting.

Stay tuned!

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